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Governing your realm will require one advisor for each stat. You may appoint your companions as well as some of the Stolen Lands citizens into these advisor positions. Each of the ten positions has at least three characters who are qualified to hold it. Not all of these characters will be willing to serve you right away — some of them will need to be convinced. Appointing others will require completing an assignment for them or rendering them some other service.
- Available slots followed by either “ (saddle)” or “ (horseshoes)” denote that creatures of that body type can wear magic items in the appropriate slots only as long as they are either saddles or horseshoes, respectively (for instance, a hoofed quadruped can wear horseshoes of a zephyr, but not boots of speed).
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Every advisor acts on their own ideology. They have their own opinions on everything that happens in your domain. Therefore, you may want to select characters whose governance philosophy is consistent with your own.
Every advisor position is also affected by the statistics of the character in the slot. For instance, if you put Amiri in the General slot, she gets a bonus based on her Str to her advisor role. This allows you to give them items to boost their advisor stat specifically, and if you are not using the character you can put every 4th level's stat into boosting their advisor role.
- 2Strategy
Positions[edit edit source]
When you first win your barony, you will start with the first five of the ten possible advisor slots unlocked. These five will also initially handle one additional job, but will request you assign somebody else as you rank up your kingdom stats, beginning after you complete the 'Season of Bloom' questline. (You do not have to complete the rank-up project to unlock the new advisor; you only need to raise the stat to the prerequisites for that rank.)
Civilization Stat | Role | Modifier | Unlocks | Characters |
---|---|---|---|---|
Community | Regent | Charisma | automatic | Valerie, Octavia, Lander Lebeda |
Loyalty | Councilor | Wisdom | automatic | Tristian, Shandra Mervey, Tsanna |
Military | General | Strength | automatic | Amiri, Regongar, Kassil Aldori |
Economy | Treasurer | Intelligence | automatic | Jubilost, Kanerah, Bartholomew Delgado, Maegar Varn |
Divine | High Priest | Wisdom | automatic | Harrim, Jhod Kavken, Tsanna |
Relations | Grand Diplomat | Charisma | Community IV | Valerie, Linzi, Bartholomew Delgado |
Stability | Warden | Constitution | Military IV | Regongar, Ekundayo, Kesten Garess |
Arcane | Magister | Intelligence | Divine IV | Octavia, Storyteller, Vordakai |
Culture | Curator | Charisma | Loyalty IV | Linzi, Jaethal, Storyteller |
Espionage | Minister | Dexterity | Relations IV | Jaethal, Jubilost, Ekundayo |
Strategy[edit edit source]
Every realm stat gains a bonus from a specific ability of the appointed advisor. The exact size of the bonus is indicated in the upper right corner of the advisor's card.
Only advisors may address the problems, opportunities, and sudden events that occur in your domain and require immediate attention. Don't leave these positions vacant!
Companion appointments[edit edit source]
Name | Alignment | Location | Role One | Role Two |
---|---|---|---|---|
Amiri | Chaotic Neutral | Prologue | General | N/A |
Valerie | Lawful Neutral | Prologue | Regent | Diplomat |
Harrim | Chaotic Neutral | Prologue | High Priest | N/A |
Linzi | Chaotic Good | Prologue | Diplomat | Curator |
Jaethal | Neutral Evil | Prologue | Curator | Minister |
Regongar | Chaotic Evil | Technic League Encampment | General | Warden |
Octavia | Chaotic Good | Technic League Encampment | Regent | Magister |
Tristian | Neutral Good | Temple of the Elk | Councilor | N/A |
Jubilost | Chaotic Neutral | A Ford Across the Skunk River | Treasurer | Minister |
Ekundayo | Lawful Good | Ruined Watchtower | Warden | Minister |
Kanerah | Lawful Evil | Sorrowflow | Treasurer | N/A |
Special character appointments[edit edit source]
Alignments for Special characters aren't known. So these are best estimates based on the information on their cards and their actions. If you want to change an alignment please post in the discussion/talk your argument for that alignment so we can resolve contradictions.
Name | Alignment | Location | Role One | Role Two |
---|---|---|---|---|
Jhod Kavken | Lawful Good | Thorn Ford | High Priest | N/A |
Kassil Aldori | Lawful Good | Coronation | General | N/A |
Shandra Mervey | Lawful Neutral | Coronation | Councilor | N/A |
Lander Lebeda | Chaotic Evil | Coronation | Regent | N/A |
Bartholomew Delgado | Lawful Evil | Lone House | Treasurer | Diplomat |
Kesten Garess | Lawful Neutral | Aldori's Banquet Hall | Warden | N/A |
The Storyteller | True Neutral | Throne Room | Curator | Magister |
Tsanna | Chaotic Evil | Shrine of Lamashtu | High Priest | Councilor |
Vordakai | Neutral Evil | Vordakai's Tomb | Magister | N/A |
Maegar Varn | Chaotic Good | Throne Room after Varnhold | Treasurer | N/A |
Tips[edit edit source]
On the advisor cards there are hints towards their alignments if they 'like to make a profit' they're usually 'neutral' if they are 'direct' this tends to mean 'Chaotic' 'Letter of the law' equals 'lawful'
There is a dialog choice to eject or kill Tsanna. If you chose to forgive her, you gain her as an advisor; all other options make her unavailable.
During the coronation, you choose one of the three emissaries to be an advisor, Kassil Aldori, Shandra Mervey, or Lander Lebeda. This choice is exclusive, so you can't get the two you didn't choose.
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