When Does The Dealer Stop Hitting In Blackjack

by Henry Tamburin

The dealer does not always win in blackjack. You have the ability to hit no matter what you have in your hand. The dealer has to stop once he reaches 17, even if you have 18. If you get blackjack. A common rule for casino tables is that the dealer must hit on a Soft 17 (meaning a hand with a value of 17, containing an Ace valued 11) - if they were operating under rules as suggested in the question, that would make the Ace the worst draw for a dealer (and therefore the casino), as a 17 containing an Ace would mean only a 2, 3 or 4 would not make them bust. If you go over 21, then you automatically lose, or bust. Playing as the dealer in blackjack is similar to how you would play regularly, but with a few added responsibilities, like handing out cards and chips. As long as you have a solid understanding of how to play, you can easily deal blackjack and have fun doing it! The way the game works, you don't even see the dealer's hand until the end. If you are playing your hand, and you go over 21, you lose right then. Your money and your cards are taken away. The dealer can't lose before you. They have to have a total less than 21 with just two cards. The dealer cannot hit a hard 17 in normal blackjack. If the dealer hits hard 17, the dealer has to remove and 'burn' the card which went above 17. It doesn't matter if the dealer gets 21 or 25, the.

One of the more frustrating hands in blackjack is being dealt a 12 when the dealer shows a 2 upcard. You hate to hit your 12because you are afraid the dealer is going to give you a picture card and you’ll bust. There’s a lot of misconception on what’s the correct way to play this hand and I aim to sort it all out soit will no longer be a “dilemma” for you.

First off, let’s look at some facts about this hand.

  • Many players don’t hit 12 because they believe the dealer has a ten in the hole and, therefore, they won’t risk busting when the dealer has a weak upcard. However, when you hold a 12, onlyfour cards will bust you ... any 10, Jack, Queen, and King, meaning you have a 65% chance of surviving a hit. Five cards ... any 5, 6, 7, 8, or 9 ... will give you a 17 through 21 hand.
  • With a 2 upcard, the dealer has a 35% chance of busting and a 65% chance of making a 17 though 21.
  • If you stand, you’ll win 35% of the time and lose 65% of the time.
  • If you hit, you’ll win 37% of the time and lose 63% of the time.

So what does all of the above mean?

First, when the dealer has a 2 upcard, she’s not as venerable to busting as she would with, say, a 4, 5, or 6 upcard. Secondly, your chance of busting isn’t as great as you think. Therefore, itappears that hitting the 12 would be the better play than standing and this is corroborated by facts # 3 and #4. Let’s look at this in a little more detail.

Fact # 3 says you will win 35% of the time standing on 12 against a dealer 2 and lose 65% of the time. This means if you bet a dollar a hand, you would be down $30 after 100 hands on average.That certainly isn’t a good outcome but that’s a fact. Standing on 12 when the dealer shows a 2 is not a profitable play and you will lose more money than you win in the long run. However,let’s look at the second option, namely hitting 12.

Fact #4 says you will win 2% more times compared to standing. In dollars and cents, this means you will lose $26 after 100 hands on average. That’s also a loser but here’s the question you mustask yourself: is it better to lose $26 or $30? I hope that I’ve convinced you that even though hitting 12 against a 2 is a loser, you will lose less money in the long run compared tostanding. In other words, this is a classic hand where the best playing option allows you to minimize your losses.

When Does The Dealer Stop Hitting In Blackjack Game


What if your 12 consists of a pair of 6s? Now you’ve got another option and that’s to split the 6s and play two hands against the dealer’s 2 upcard. It turns out that when you split and play a6 against a dealer 2, you will win roughly 43% of the time. In other words, you’ve increased your chances of winning when you split the 6’s against a dealer 2 compared to hitting.

To say it differently, starting with a 6 is a whole lot better than starting with a 12 when you are facing a dealer’s 2 upcard. Therefore, the correct strategy is to always split a pair of 6sagainst a dealer 2 upcard (with one exception: if you’re playing a four-, six-, or eight-deck game where you can’t double down after pair splitting, you should hit 6’s against a 2).

You could also be dealt a soft 12, which happens to be Ace-Ace. This hand should be a no brainer. You should always split a pair of aces regardless of what the dealer’s upcard is.

Is there ever a situation when you wouldn’t hit a non-pair 12 hand against a dealer’s 2? Actually two cases come to mind. The first is when the remaining cards contain an abundance ofhigh-value vs. small-value cards (thus increasing your chance of busting if you hit 12). In fact, card counters will sometimes stand on 12 whenever their count gets moderately positive(indicating more high cards than small cards remain in the unplayed deck of cards).

So, the next time you see a fellow player standing on 12 against a dealer 2, think twice about calling him a nerd because he might just be a skilled card counter making the correct play.

The second situation which justifies deviating from hitting 12 against a dealer 2 comes about in tournament play. If the tournament rules specify that the double-down card is dealt face down,instead of hitting your 12 you could double down for just one chip (i.e., doubling for less). This move, although it involves some risk of busting, allows you to disguise the outcome of yourhand from your opponents who must play their hands after you. This is a powerful strategy especially when it’s used on the last few hands of a closely contested tournament.

So now you know how to play a 12 against a dealer’s 2 under all types of situations; therefore, this hand should no longer be a dilemma for you, right?

Henry Tamburin has been a respected casino gambling writer for the past 50 years. He is the author of the Ultimate Blackjack Strategy Guide and was editor of the BlackjackInsider newsletter. You can read his latest articles on blackjack, video poker, and his personal playing experiences at https://www.888casino.com/blog/writers/henry-tamburin/

Blackjack is one of the very few casino-banked card games where the decisions players make have a direct impact on their long-term chances of winning and preserving their bankrolls. Whether you make the correct plays or not will ultimately determine whether you emerge as a long-term winner or loser.

When you join a blackjack table, the two most fundamental playing decisions you are facing are whether to hit or stand on your hand. Ironically, these two decisions rank last in the order of plays you can exercise at the blackjack table.

The reason for this is simple – unlike surrendering, splitting, and doubling, you can hit or stand on hands that comprise any number of cards whereas the other moves are possible only on two-card totals. Both plays are accompanied by specific hand gestures which differ depending on whether you join a shoe-dealt table or a pitch game.

The great thing about blackjack is that the game combines elements of luck, skill, and strategy. There is no need to rely on gut feelings in order to make the correct move. All you have to do is memorize basic blackjack strategy. It gives you the foundation of becoming a successful blackjack player by telling you when to hit your hand and when to stand.

Hitting a Hand in Blackjack

A new round at the blackjack table starts with everyone receiving two cards that comprise their starting hands. This includes the dealer who normally receives their first card up while their second card is dealt face-down. The players would either receive their two cards face-up in shoe-dealt blackjack or face-down in pitch games where only one or two decks are in play.

At this point, each player takes a good look at their initial two-card hand, checks the dealer’s exposed card, and decides whether to take a hit or not. Hitting is the first most common decision one makes at the blackjack table. It involves the player requesting additional cards on their initial hand.

When

In multiple-deck games dealt out of a shoe, the player indicates they want to hit either with a beckoning gesture with their finger or by tapping the felt next to their two cards. In pitch games where you receive your cards face down, a hit is indicated by lightly scraping the felt with your two cards.

Players are allowed to take as many hits as they like unless the last card drawn to their hand causes it to break, i.e. go over 21. You can hit any total, with the exception of pat blackjacks which automatically stand.

The main reason for drawing additional cards is to try and improve the value of your hand. Your hitting decisions are influenced by two factors – the current total of your hand and the upcard the dealer is showing.

Standing on a Hand in Blackjack

When Does The Dealer Stop Hitting In Blackjack Terms

Standing on a hand is practically the opposite of hitting. The player is satisfied with their current hand value and declines additional cards from the dealer. Similarly to hitting, this decision must be designated with a physical gesture for the purpose of hindering cheaters and preventing misunderstandings on behalf of the dealer and surveillance.

This physical motion involves waving your palm horizontally over your two cards in shoe-dealt games. The gesture is different in single-deck and double-deck games where standing is indicated by sliding the corners of your cards under the chips you have originally placed in your betting box.

Forced Standing Rules for Dealers and Their Variations

Unlike blackjack players, the house representative who deals the cards does not make any decisions when playing out their hand. Instead, blackjack dealers draw cards or stand on their hands according to the forced rules specified by the gambling establishments.

These forced dealer rules vary depending on the gambling hall and the blackjack table you play at, but are generally classified into two main groups. The dealer is either required to draw to 16 and force-stand on all totals of 17 or must draw to 16, stand on hard 17 and hit soft 17. The dealer standing rule is printed on the layout, which makes it easy for players to distinguish what table they are playing.

Which of the two dealer rules is better from the perspective of the player, though? To answer this question, we must first explain what a soft 17 is. This is a hand that contains an Ace whose value is flexible, i.e. it can be either 1 or 11, like in the following two examples – A-6 and A-2-4. Due to the fluctuating value of the Ace, one such soft hand practically has two totals, 7 and 17.

The dealer forced standing rules should be always taken into consideration because they have a direct impact on basic strategy as well as on the house edge. A total of 17 is not strong enough in blackjack where the average winning hand totals 18.5. A dealer who hits soft 17 is less susceptible to exceeding 21 and thus, losing because of the flexible value of the Ace.

If a higher-ranking card is drawn, the dealer’s Ace will count as 1. This practically makes it impossible for them to bust by taking one more card. However, if they happen to catch a small card like a deuce on the next hit, it gets them into the safe zone and they can outdraw the player, who always stands on hard 17 according to basic strategy.

A dealer who hits soft 17 (H17) increases the house edge by 0.22%. This may seem like a small increase in the casino’s advantage but nevertheless, it leads to higher hourly losses in the long term for the basic strategy player.

Assuming you play at a full table where you flat bet at the minimum of $5 and go through 60 hands per hour on average, you will lose roughly ($5 x 60 x 0.22)/100 = $0.66 per hour due to the soft 17 rule alone.

Of course, these figures apply only over the long run where thousands of hands are involved. Nevertheless, a smart blackjack player always favors tables where the dealer stands on all 17 over those where they hit soft 17.

Key Basic Strategy Plays for Hitting and Standing

Basic strategy tells blackjack players when it is the correct time to hit and when they should stand, among other things. The decision is based on the upcard of the dealer and the player’s hand total. Basic strategy is proven to reduce the house edge, but some of the hitting and standing decisions it suggests also aim at minimizing the long-term losses players incur in unfavorable situations. With that said, you cannot overcome the house edge entirely with basic strategy alone.

The correct plays are influenced by a variety of factors which include the above-mentioned dealer forced rules, the number of decks incorporated into the game, and the possible rule variations at different blackjack tables.

The strategy is normally presented in a table format. Here are several of the most important standing and hitting decisions recommended by basic strategy for multiple-deck games where the dealer force-stands on all 17s:

  • Always hit totals 4 through 8 regardless of what card the dealer shows
  • Stand on hard totals of 12 if the dealer exposes small cards 4 through 6 and hit your hard 12 against all other dealer cards
  • Hit 16 against a dealer with a ten-value card or Ace, otherwise surrender if allowed
  • Always hit soft totals 13 through 17 and stand on soft 19
  • Stand on soft totals of 18 unless the dealer is showing high cards like 9, 10, and Ace. If so, hit your soft 18.
  • Stand on all hard totals of 17 or higher

Deviations from Basic-Strategy Hitting and Standing Decisions

Learning basic strategy is an absolute must for anyone who insists on becoming a winning blackjack player. With that said, basic strategy relies on limited information. It tells you the optimal plays you can make in any given situation after you have received your first two cards and have seen the dealer’s exposed card.

However, it does not take into account the way the composition of the deck or shoe changes as more and more cards are removed from play. These changes in composition are important because they have a direct impact on the house edge.

If more ten-value cards and Aces remain to be dealt, the edge swings over in favor of the player and vice versa, the dealer has an advantage when the remaining shoe or deck is richer in small cards. Smart players have learned to exploit this peculiarity of the game by keeping track of the ratio of high to low cards that remain to be dealt.

This is known as card counting. The player keeps a running count as each card is dealt out of the shoe and then converts it into a true count. This conversion is necessary for shoe games and involves the division of the current running count by the number of decks that remain in play.

A high positive true count indicates the shoe is rich in high cards and vice versa, a negative true count means more small cards are still in play. Using this information, well-versed players would deviate from basic strategy for certain hitting and standing decisions. The plays suggested by the strategy are based on a neutral deck or shoe and are no longer optimal after the composition changes.

A Couple of Examples for Hitting and Standing Deviations

Blackjack pros resort to using indices for their playing deviations. An index is a number that tells you at what true count you must diverge from the basic strategy. Let’s use hard 12 against a dealer with a deuce as an example just to give you a better idea of how playing deviations for hitting and standing work.

A basic strategy chart for multiple-deck games under the S17 rule recommends you to hit your 12 against a 2. However, this play is no longer optimal once you arrive at a true count of +3. Now, there are more tens and face cards you can bust with. Therefore, you must deviate from basic strategy and stand on your 12 against the 2 when the true count is +3 or higher.

Another example is a hand of hard 16 against a dealer with a 9 as their upcard. According to basic strategy, you must hit your hard 16 against the 9 if surrender is unavailable. Unfortunately, this decision is a bad one on high positive counts of +5 or above. Respectively, the player stands (the pun was unintentional) better chances of winning if they refrain from drawing more cards because hitting is more likely to break their 16 in shoes that are rich in tens.

And one final example with a hard 13 versus a dealer showing a 3, in which case you should stand according to basic strategy. This may be a good idea in a neutral shoe but it becomes unprofitable on negative counts.

The index for this hand is -2, which is to say you deviate from basic strategy when the true count drops to -2 or lower by choosing to hit instead of standing. At this point, there are more small cards than high cards to help you improve your hand and minimize the risk of breaking it.

Playing deviations are great not only for hitting and standing but for all other possible moves in blackjack, like doubling, splitting, surrendering, and buying insurance. Not only do these deviations enable the player to generate more EV in the long term but they also reduce risk and help you tame variance.

With that said, it is impossible to use them without committing basic strategy to memory first, so we suggest this is where you start if you take your blackjack game seriously.